Stuck here in the Southern Jutland (in Denmark), I thought i migth as well put down some of the experiences from the PvP mini games.
First all, this is meant to ideas vs the guild groups. Random teams are so easy to beat that i dont even bother to descripe it.
But vs guild groups.
First of all.
We need all to be lvl 80.
Sux, but thats how it is. We lost 4-5 times to the Avatars not becuase our setup was bad or we did especially worse than them (both teams fucked up their assist during the figths)
But becuase only 3 of the group were lvl 80..
We need all to assist.
Vs a group with 3 types of healers you have to break through 3 x 64 HP regen a sec.. Add a healing potion to that + normal HP regen you have to kill 250+ HP regen a sec..
There is NO 1 !!! who can kill any1 !!!! unless they assist...
Unless you can deal out 4000+ damamge in 1 shot then you need to assist. What normally happens is that 2-3 assists on a target and the HP goes slowly downwards... and then a healer (either us or them) fire a Jolt/CC/WTFPWNSOMTHING and the assisting stops.
When ppl die it is normally becuase of some of the assisting people get a crit.
Hence....
assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist
The F-Key is not realiable ... it sometimes give you the target of your target... but only in 7 out of 10 times.. Hence Use TS to call out the targets. You dont need a main damage dealer to be the caller of targets, but you nee some1 who is really easy to understand on TS..
Group setup:
Groups with 1 healer of each 3 classes is the best... periode...
Groups with a conq, are good becuase of combat res.
Groups with 6 different classes are better than groups with 5 different classes. Exceptions migth if you have a HoX nr2 HoX would be just as good as having a Barb..... But they are rare and you get my drift i bet...
Groups with NO assasins are better...
Food/Drink/Pots/Gear..
Guys if you have respect for your fellow guildies you
ALLWAYS use food//Drinks before PvP
ALLWAYS have/use pots on you in PvP
If your melee you should have good weapons
If your a soft target you have HP on your gear.
I still remember from DAOC a cleric named Ziphnor who really wanted to PvP with us. And we often needed clerics. But we could not understand why he died so fast..
Untill we found out that he didnt have his epic gear, he had green armor, because he thougth the epic was to boring to do.
Plainly speaking that is disrespect for your fellow guildies... they will loose figths becuase of you, if you have an attitude like that.
So, have decent gear remember Pots etc... you dont need to be a Gear Ho at all... just be aware of this.
It seems atm that the best gear is crafted Tier3 gear
Voice Com.
Use Voice com!!! ... there is no excuse for not being able to listen to Voice com....... and tbh... just go buy that dam Mirc...
Bust damage vs More damage overtime.
In My oppinion the specs/combos/spells that gives the largest possible burst damage is the best. This is due to the nature of heals in AOC.
Even i DAOC i think Frontload damage was the best. Even if you can do massive damamge for the next 10-15 sec.. then Frontload damage is still better...
On a more general note.
For groups with only 2 healers the first target should ALLWAYS be a healer...
For groups with 3 healers it is more tricky, if some silly meleer charge us outside the heal range of his healers he should be focused and dead...
But even if it is within the range of the 3 enemy healers it seems at times it is easyere to kill the mage/ranger of the enemy team than killing the healer.. but it all depends on the situation. The MAIN issue is that the HB team can ASSIST ... did i mention assist?